The interoperability clauses in the US DMCA, the UK CPDA and the European EUCD obviously don’t apply to a card which provides the means to run illegally distributed “backups” so unfortunately this whole setup is still very dodgy as far as the law goes. Whether or not this is legal is rather debatable given that most users will in all likelihood obtain the dumps from an illegal source rather than buying the games and dumping them for their own personal use.
#How to homebrew a dsi update#
What this means is that the card is basically a useless lump of plastic until you obtain ROM dumps for two games which you feed to a utility that constructs an update file for the card. iEvolution is distributed in a completely blank state and does not contain any illegal content. Competing products are distributed with content which contains illegally distributed partial ROM images (required for booting on DSi).
![how to homebrew a dsi how to homebrew a dsi](https://i.redd.it/o521rnxdpr171.jpg)
In order to meet compliance with universal copyright laws, we have taken a completely legal approach for our iEvolution product. Team Cyclops have taken a somewhat novel approach to distributing the card. What surprised me most about the card was that it makes use of the Cooking Coach savegame exploit I released back in 2009 and later used to bootstrap a wifi loader ( see dsi mode homebrew ).
#How to homebrew a dsi code#
Yesterday proved to be a rather interesting day in the world of DSi homebrew with another two means of running code in DSi mode released to the world.įirst my CycloDS iEvolution card sample turned up although I had to wait until quite late in the afternoon for the firmware to be released on their website. You’ll find the dslink code at, the installer code at and the host application code is in the dstools repo at Author Dave Posted on FebruNovemCategories hacking, Nintendo DSi Tags dslink, hacking, homebrew, Nintendo, Nintendo DSi 2 Comments on dslink updated again New version of dslink Pretty sure it’s mainly because the cache is disabled when the nds file is booted which causes issues when both arm7 & arm9 are running in ewram.įor those who’ve been badgering me for the source code I finally got around to tidying everything up & putting it on github. When I get some more time I’ll look into initialising things properly so Martin’s code will boot as well.
![how to homebrew a dsi how to homebrew a dsi](http://www.gbarl.it/UP/UP_old/varie/news/2009/maggio/HBC_DSi.jpg)
In the meantime, enjoy faster connections & more reliable booting of code with this version. There’s no sound or touchscreen unfortunately – the touchscreen is handled differently in DSi mode so I’m not sure that’s fixable without some patching although the audio may just need enabling. Booting minimal a22i compiled nds files doesn’t work just yet but some of the official wmb demos kicking around do boot now when transferred via dslink.
![how to homebrew a dsi how to homebrew a dsi](https://www.gamebrew.org/images/e/ef/Dsihomebrewchannel.png)
I’ve improved the connection speed of dslink a bit by adjusting the way dswifi scans for access points at Martin’s suggestion & these changes are now in the latest dswifi release. This game allows you to make healthy food with dead animals – and, with wintermute’s exploit, it’s allowing to run homebrew code on the DSi” ? I love his notes on the dsi exploit – “Cooking Coach is the best thing ever.
![how to homebrew a dsi how to homebrew a dsi](http://pm1.narvii.com/7372/258143a0f5a838dcf3ddd24673db53e8c7c76861r1-2048-1536v2_uhq.jpg)
Martin Korth got in touch to ask about dslink and requested a few improvements since he’s using it to help with research for the DSi updates in no$gba.